BTR1 Champions Game

Mehr
10 Jahre 5 Monate her - 10 Jahre 4 Monate her #5573 von SSV-Klaus
BTR1 Champions Game wurde erstellt von SSV-Klaus
BLOOD TIDES RISING 1

Siehe auch diesen Link: www.harlequingames.com/legbtr01.html

Download Modul Englisch: www.harlequingames.com/down/btrmod1-01.pdf
Download Modul Deutsch: www.ssvgraz.com/regelwerke/Blood_Tides_RH.zip (etwas unter Vorbehalt, weil Harlequin Games bis zuletzt an Details am Modul gearbeitet hat, muss die aktuelle Deutsche Version 1.08 etwas mit Vorbehalt gelten. Ich kann nicht zu hundert Prozent sagen, ob ich alle Last Minute Korrekturen noch richtig und vollständig einpflegen konnte.)

Hier die offizielle Auschreibung zum Championsspiel BTR1:

Blood Tides Rising is Harlequin Games' brand new Legends Module.
It will be run as the next International Game (no cross game information).
Players should accept that teams will push the new module to its limits and fight very hard.
It is not yet accepting pledges.
You cannot send in pledges until the specified date/time.
See details below.

Pledging to the Game and Forming Teams
Summary of how to Join the Game
•Send an e-mail as soon as possible after 6 pm (GMT), 26th July to pledge to play BTR 1.

•Once the 64 players of the game are set, discuss amongst yourselves and form teams.

•Submit a ranked list of your team's 3 preferred factions to HG.

•Once the factions are decided, the setup deadline will be announced.


Details of the Joining the Process
Only e-mails received after the date/time below will count as a pledge to play the game.
E-mails sent before this time will not be counted.

6 pm (GMT), 26th July

Pledges must be sent by e-mail to pbm@harlequingames.com with 'BTR1' in the subject line.

Pledges will be accepted in the chronological order that they arrive in the Harlequin Games mailbox listed above.

There are 64 positions in the game. Initially 32 positions will be reserved for HG and 32 for SSV players respectively. If more than 32 pledges are recieved from players of one company, they will go on a waiting list in chronological order. Once a company has filled its quota, there will then be a one week period for the other company to fill its 32 slots. After that, any positions that remain will be filled from the waiting list.

For the purposes of this process, if a player normally plays Legends with SSV only, other than International games, then they count as an SSV player. Players that have played in normal Legends games with HG, count as an HG player. Players who play with both companies count as an HG player for this International game, as it is being hosted by HG.

Once the game is full with 64 players, those players will all be invited to join a yahoo discussion list using their e-mail address (please make sure it works) that they sent their pledge from.

This list will be the focus point for the players to form teams amongst themselves with GM help/supervision and pledge to their three favourite factions ranked in order of preference. Mixed teams from both companies are encouraged.

Try to form teams of 8 players, unless forming a team for the Masters Faction, which can hold 16 players (see Factions).

The GMs will then try to fit all the players/teams into a position they would like to play. Flexiability and co-operation will be appreciated during this process.

Once teams and factions are set, we will annouce a deadline for submission of setups.


Game Details
This is an International Game

Training Level: 12
SEI cap: 2500 (public works 6)
Tac cap: 100%
Tradegoods will weigh 5.
Thief Ruin penalty 280.

King's Peace until 5 productions has passed. King's Peace is defined as follows:
During King's peace you may not take actions which are intended to directly detriment another player. If you feel that someone has broken the spirit of this rule, contact the GM, who will look at the situation, talk with both players, and then make a judgment. The GM's ruling will be based on 'spirit' and 'intent'.
Note that the D1 and D2 orders are not prohibited by the 'Spirit Based' King's Peace, so you are allowed to issue these two orders without concern.

10 day turnaround throughout
Revolts every 6 months.
Snapshot victory conditions are used.
No Teleporting of TGs using adventures or item activation.
There is no restriction on the use of Character Rolling Thunder.


Set-up Details
All characters start with 3 character actions.
Any character may setup as a Priest-Mage.

Flying mounts will be rare in the game except for small races.
Heroes ED - 1 guilds at str 9
Adventurer Parties DCBBB - 1 guild str 6
Overlords CBBBAA - 2 guilds each str 8, Medium race, 1800 pop, 150 lvl 2 Guards; Very Large (Parthian), 1200 pop, 100 lvl 2 Guards.
Mercenaries DCBA 1 guild str 12, Medium race, 150 pop, 900 lvl 8 Knights; Large (Troll), 100 pop, 600 lvl 8 Knights.

Seafarer setups are allowed and/or required for some factions.

Guilds may be placed in module cities which contain the same race population as the guild sponsor. Overlords and Mercs may place their guild in their start location. No-one may place their guild in an ally's home location. Any Hero/AP/Nomad may choose to have their starting guild in a 'nearby' faction module location.

For factional restrictions on religion, consult the setup document.


Factions
All factions have a maximum size of 8 players, except for The Masters.

In BTR1, International Game, The Masters will be filled to the maximum size of 16 players and their Victory Conditions will be at their hardest (see module book).


Combat Clashes
For all combat clashes you must provide me with an empty force ID. You must have set up the slot commanders and retreat percentage yourself. You must inform the gm of these details in a separate email.

I will teleport characters in and out of the force as appropriate.

In team events the team leader is responsible for organising this and must send details in a clearly titled email.

Defaults: Healing after rounds. Resurrection after clash. No curing of poison; stoning or insanity. Magic and mounts are permitted.

Clash results are not quite final - to give players a chance to appeal if *I* have made an error. You will be told swiftly if there is a last minute change."

A detailed calendar of Clashes available will be announced in due course.


BTR Module FAQ
- These will be updated periodically (if particular questions are asked frequently).

1) There is affliction available in the module - particularly vampire and werewolf statuses.

2) It is correct that Parthians become Pilgrims, and Trolls are required to be Pilgrims.

3) Dwarves and Elves both have access to all runepower type spells via the Pwr Dwarven Axes, and Pwr Elven Hammers.

4) The "Trade Off" is the name for the time of the Merchant Clashes (details available in the Merchant cities).

5) The Base data will be made available to download from the webpage before a deadline for setups is declared.

6) N'DM armoured status does really give minus one thousand five hundred AF/CB/RB/MiAF and have a very high INV.

7) There are several maps in the module but they each show a different world view which can be put together.

8) All the factions are meant to be very distinct, very strong effects will probably be deliberate but ask if you are not sure.


Payment
If you normally play with SSV then the turn charges for this game will get billed to your SSV account. If you normally play with Harlequin, then charges for this game will get billed to your Harlequin account. If you play at both companies then charges for this game will get billed to your Harlequin account.


SSV/HG Differences
Module Book
There can be differences between the SSV/HG BTR module book. Only the HG Module in pdf format downloaded from this website should be used in conjunction with any errata listed below. www.harlequingames.com/down/btrmod1-01.pdf

Production
If harlequin says production is on the 4th – then turns dated the 4th run after production. So a player from SSV should imagine that it says ‘production is dated the 3rd'. Production in this example happens after the turns run on the 3rd and before turns run on the 4th.

Special Actions
SSV only accepts Special Actions as an in-game message whereas HG only accepts a Special Action as an e-mail which is separate from your turn file.

No Runemasters
Harlequin Games don not allow "artefact creation with spell #211".

Turn submission
Turns should be sent as a separate e-mail to pbm@harlequingames.com with the game and character ID mentioned in the subject. e.g BTR1 C15

Order Correction
HG do no turn order corrections due to player error! e.g. If your army leaves without food, it either goes hungry, or you have to get food to it in a later turn!

Banned Tactics/HG House Rules
If you are not a regular player with HG you should read Banned Tactics: www.harlequingames.com/legba.html
It would also be advisable to view the house rules: www.harlequingames.com/down/leghouse.pdf


Legends 3 changes that apply for BTR1
The new code for Covert actions and specifically the C12 order will be used for BTR.

___________________________________________________________

Kontakt:
Klaus: ssv.klaus(a)ssvgraz.com
Webpage: www.ssvgraz.com
___________________________________________________________
Letzte Änderung: 10 Jahre 4 Monate her von SSV-Klaus.

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Mehr
10 Jahre 4 Monate her #5579 von SSV-Klaus
Update and Release erfolgt!

___________________________________________________________

Kontakt:
Klaus: ssv.klaus(a)ssvgraz.com
Webpage: www.ssvgraz.com
___________________________________________________________

Bitte Anmelden um der Konversation beizutreten.

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